Interviews

  • Trip Hawkins
    Electronic Arts
  • Nolan Bushnell
    Atari
  • Richard Garriott
    Origin Systems
  • Ilkka Paananen
    Supercell
  • Raph Koster
    Metaplace
  • Emily Greer
    Kongregate
  • Victor Kislyi
    Wargaming.net
  • Riccardo Zacconi
    King
  • John Romero
    id Software
  • Scott Hartsman
    Trion Worlds
  • Tomoko Namba
    DeNA
  • Reynir Harðarson
    CCP Games
  • Doug Whatley
    BreakAway Games
  • Ray Muzyka
    BioWare
  • John Smedley
    Sony Online Entertainment
  • Greg Zeschuk
    BioWare
  • Jason Kapalka
    PopCap Games
  • David Perry
    Gaikai
  • Ian Bogost
    Persuasive Games
  • Neil Young
    ngmoco:)
  • Jason Rubin
    Naughty Dog
  • Tony Goodman
    Ensemble Studios
  • Kellee Santiago
    thatgamecompany
  • Christopher Weaver
    Bethesda Softworks
  • Gaute Godager
    Funcom
  • Warren Spector
    Junction Point
  • Tim Cain
    Troika Games
  • Wild Bill Stealey
    MicroProse Software
  • Doug Carlston
    Broderbund Software
  • Lorne Lanning
    Oddworld Inhabitants
  • Chris Ulm
    Appy Entertainment
  • Feargus Urquhart
    Obsidian Entertainment
  • Don Daglow
    Stormfront Studios
  • Casey Wardynski
    America's Army
  • Ted Price
    Insomniac Games
  • Cory Ondrejka
    Linden Lab
  • David Marsh
    NimbleBit
  • Ken Williams
    Sierra Entertainment
  • Tobi Saulnier
    1st Playable
  • Andy Schatz
    Pocketwatch Games
  • Brad McQuaid
    Visionary Realms
  • Don Wurster
    Naiad Entertainment
  • Michael Wilford
    Twisted Pixel Games
  • Eric Osborne
    Bungie
  • Matt Gilgenbach
    Infinitap Games
  • Jay Epperson
    Naiad Entertainment
  • Brendon Chung
    Blendo Games
  • Ian Marsh
    NimbleBit
  • Gary Carlston
    Broderbund Software
  • Mark Essen
    Messhof
  • Jakub Dvorsky
    Amanita Design
  • Chris Kluwe
    Minnesota Vikings (NFL)
  • Gabe Newell
    Valve Software

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